You are about to play a game about a big system: lobsters and lobster fishing. Fishing has a big impact on the environment, but also helps us feed the world. How do we sustainably catch enough lobster to protect both the ocean AND feed people
This wicked problem addresses three UN Sustainability goals:



In this game you can adjust the relationships between nodes, like how much people want to buy lobsters (demand), or how quickly lobsters reproduce (larval production rate).
Try changing one setting at a time to make the price of lobster (one node) go up.
Pick a setting you don’t understand, and a node on the map. What effect does increasing and decreasing have on the numbers at the end?
Clicking the button on the top right lets you see all the settings at once and compare numbers between runs.
In this system, without knowing what everything does, you were able to work out details by making changes and looking at their effects. That was systems thinking!
We can identify nodes and relationships to understand how we can make changes in any system, like you just did with the lobster game.